

other Echelon releases that use the data/data selfboot format are unknown. It is also my experience that newer units won't boot the data/data format if the total image size is above 82 minutes (thus making it impossible to selfboot games like Sonic Adventure without ripping something out).Īddendum: Echelon's releases of NBA2K1 and NFL2K1 are already in the data/data selfboot format. (I have been able to get most of them to work though, by converting them to the old audio/data selfboot format.) According to Xeal this is a known problem with early Japanese models, which may explain why groups rarely use this format. Thus releases such as San Francisco Rush 2049, Deep Fighter & NFL2K1 doesn't work on my DC. Note for Japanese DC owners (from OEM of dcwarez): My Jap DC refuses to boot the data/data selfboot format unless the total image size is below 70 minutes. Also identified as not working with CDR's are the Sakura Taisen and Hello Kitty special edition Dreamcasts available in Japan.


Note that retail box type (regular or Smash Pack) does not matter, only the manufacture date of the unit, which should be visible through a small window on the Dreamcast retail box. 2000 with the new BIOS revision that will not work with CDR's. There have been some units manufactured in Nov. When buying a Dreamcast, look for Dreamcast units manufactured BEFORE November 2000. Especially considering nearly all previous games - including ECHELON rips - work like this. The new DCs have their BIOS programmed to prevent booting CD(R)s which have audio (audio boot data in this case) before the game data (formally known as the MIL-CD format).
